Forex Simulator - The Best Backtesting Software

trading simulator games

Looking for Stock, Future, Forex simulator games that can be played in order to test strategy. I am looking to trade on past data of real indexes and stocks and major instruments such as ES, NQ and DJ, GOOG, or APPL.
This game simulator should have technical indicators such RSI, Stochastic, Moving Averages, MACD and able to set your indicators as you prefer. Only looking to do trade based on the daily charts.
The closes stimulator of the game what I am looking for is http://chartgame.com/
Stimulator in Action: http://youtu.be/a4gvsHl7BJg?t=2m1s
Just wondering if there is any other similar websites where I can test my strategy?
submitted by nivar to investing [link] [comments]

Forex Trading Master: Simulator - This is a simulation of foreign currencies trading game, the data is synchronized in real-time from Bank’s Website and API provider and The game currently supports more than 30 kinds of foreign currency exchanges.

Forex Trading Master: Simulator - This is a simulation of foreign currencies trading game, the data is synchronized in real-time from Bank’s Website and API provider and The game currently supports more than 30 kinds of foreign currency exchanges. submitted by dejobaan to WhatsOnSteam [link] [comments]

Forex Trading Master: Simulator: The game will be release in couple of hours

Forex Trading Master: Simulator: The game will be release in couple of hours submitted by SteamKiwi to SteamKiwi [link] [comments]

Forex Trading Master: Simulator: The game will be release soon...

Forex Trading Master: Simulator: The game will be release soon... submitted by SteamKiwi to SteamKiwi [link] [comments]

Questions about the best tools for a beginner to use, i.e simulators, apps, games, that will help me learn how to trade on Forex.

Hello, i am just wondering if any of you know about Forex and how the best way i could learn how to safely trade on it without using actual cash, and any tips or tricks would help. I wanted to learn how to day trade but the cap for the NSE is way too high, and have heard Forex could be successfully used with a starting amount of 1000$
submitted by sadd_slugg to investing [link] [comments]

THROW YOUR FD's in FDS

Factset: How You can Invest in Hedge Funds’ Biggest Investment
Tl;dr FactSet is the most undervalued widespread SaaS/IT solution stock that exists
If any of you have relevant experience or are friends with people in Investment Banking/other high finance, you know that Factset is the lifeblood of their financial analysis toolkit if and when it’s not Bloomberg, which isn’t even publicly traded. Factset has been around since 1978 and it’s considered a staple like Bloomberg in many wealth management firms, and it offers some of the easiest to access and understandable financial data so many newer firms focused less on trading are switching to Factset because it has a lot of the same data Bloomberg offers for half the cost. When it comes to modern financial data, Factset outcompetes Reuters and arguably Bloomberg as well due to their API services which makes Factset much more preferable for quantitative divisions of banks/hedge funds as API integration with Python/R is the most important factor for vast data lakes of financial data, this suggests Factset will be much more prepared for programming making its way into traditional finance fields. According to Factset, their mission for data delivery is to: “Integrate the data you need with your applications, web portals, and statistical packages. Whether you need market, company, or alternative data, FactSet flexible data delivery services give you normalized data through APIs and a direct delivery of local copies of standard data feeds. Our unique symbology links and aggregates a variety of content sources to ensure consistency, transparency, and data integrity across your business. Build financial models and power customized applications with FactSet APIs in our developer portal”. Their technical focus for their data delivery system alone should make it stand out compared to Bloomberg, whose UI is far more outdated and complex on top of not being as technically developed as Factset’s. Factset is the key provider of buy-side portfolio analysis for IBs, Hedge funds, and Private Equity firms, and it’s making its way into non-quantitative hedge funds as well because quantitative portfolio management makes automation of risk management and the application of portfolio theory so much easier, and to top it off, Factset’s scenario analysis and simulation is unique in its class. Factset also is able to automate trades based on individual manager risk tolerance and ML optimization for Forex trading as well. Not only does Factset provide solutions for financial companies, they are branching out to all corporations now and providing quantitative analytics for them in the areas of “corporate development, M&A, strategy, treasury, financial planning and analysis, and investor relations workflows”. Factset will eventually in my opinion reach out to Insurance Risk Management a lot more in the future as that’s a huge industry which has yet to see much automation of risk management yet, and with the field wide open, Factset will be the first to take advantage without a shadow of a doubt. So let’s dig into the company’s financials now:
Their latest 8k filing reported the following:
Revenue increased 2.6%, or $9.6 million, to $374.1 million compared with $364.5 million for the same period in fiscal 2019. The increase is primarily due to higher sales of analytics, content and technology solutions (CTS) and wealth management solutions.
Annual Subscription Value (ASV) plus professional services was $1.52 billion at May 31, 2020, compared with $1.45 billion at May 31, 2019. The organic growth rate, which excludes the effects of acquisitions, dispositions, and foreign currency movements, was 5.0%. The primary contributors to this growth rate were higher sales in FactSet's wealth and research workflow solutions and a price increase in the Company's international region
Adjusted operating margin improved to 35.5% compared with 34.0% in the prior year period primarily as a result of reduced employee-related operating expenses due to the coronavirus pandemic.
Diluted earnings per share (EPS) increased 11.0% to $2.63 compared with $2.37 for the same period in fiscal 2019.
Adjusted diluted EPS rose 9.2% to $2.86 compared with $2.62 in the prior year period primarily driven by an improvement in operating results.
The Company’s effective tax rate for the third quarter decreased to 15.0% compared with 18.6% a year ago, primarily due to an income tax expense in the prior year related to finalizing the Company's tax returns with no similar event for the three months ended May 31, 2020.
FactSet increased its quarterly dividend by $0.05 per share or 7% to $0.77 marking the fifteenth consecutive year the Company has increased dividends, highlighting its continued commitment to returning value to shareholders.
As you can see, there’s not much of a negative sign in sight here.
It makes sense considering how FactSet’s FCF has never slowed down:
https://preview.redd.it/frmtdk8e9hk51.png?width=276&format=png&auto=webp&s=1c0ff12539e0b2f9dbfda13d0565c5ce2b6f8f1a

https://preview.redd.it/6axdb6lh9hk51.png?width=593&format=png&auto=webp&s=9af1673272a5a2d8df28f60f4707e948a00e5ff1
FactSet’s annual subscriptions and professional services have made its way to foreign and developing markets, and many of them are opting for FactSet’s cheaper services to reduce costs and still get copious amounts of data and models to work with.
Here’s what FactSet had to say regarding its competitive position within the market of providing financial data in its last 10k: “Despite competing products and services, we enjoy high barriers to entry and believe it would be difficult for another vendor to quickly replicate the extensive databases we currently offer. Through our in-depth analytics and client service, we believe we can offer clients a more comprehensive solution with one of the broadest sets of functionalities, through a desktop or mobile user interface or through a standardized or bespoke data feed.” And FactSet is confident that their ML services cannot be replaced by anybody else in the industry either: “In addition, our applications, including our client support and service offerings, are entrenched in the workflow of many financial professionals given the downloading functions and portfolio analysis/screening capabilities offered. We are entrusted with significant amounts of our clients' own proprietary data, including portfolio holdings. As a result, our products have become central to our clients’ investment analysis and decision-making.” (https://last10k.com/sec-filings/fds#link_fullReport), if you read the full report and compare it to the most recent 8K, you’ll find that the real expenses this quarter were far lower than expected by the last 10k as there was a lower than expected tax rate and a 3% increase in expected operating margin from the expected figure as well. The company also reports a 90% customer retention rate over 15 years, so you know that they’re not lying when they say the clients need them for all sorts of financial data whether it’s for M&A or wealth management and Equity analysis:
https://www.investopedia.com/terms/f/factset.asp
https://preview.redd.it/yo71y6qj9hk51.png?width=355&format=png&auto=webp&s=a9414bdaa03c06114ca052304a26fae2773c3e45

FactSet also has remarkably good cash conversion considering it’s a subscription based company, a company structure which usually takes on too much leverage. Speaking of leverage, FDS had taken on a lot of leverage in 2015:

https://preview.redd.it/oxaa1wel9hk51.png?width=443&format=png&auto=webp&s=13d60d2518980360c403364f7150392ab83d07d7
So what’s that about? Why were FactSet’s long term debts at 0 and all of a sudden why’d the spike up? Well usually for a company that’s non-cyclical and has a well-established product (like FactSet) leverage can actually be good at amplifying returns, so FDS used this to their advantage and this was able to help the share’s price during 2015. Also, as you can see debt/ebitda is beginning a rapid decline anyway. This only adds to my theory that FactSet is trying to expand into new playing fields. FactSet obviously didn’t need the leverage to cover their normal costs, because they have always had consistently growing margins and revenue so the debt financing was only for the sake of financing growth. And this debt can be considered covered and paid off, considering the net income growth of 32% between 2018 and 2019 alone and the EPS growth of 33%
https://preview.redd.it/e4trju3p9hk51.png?width=387&format=png&auto=webp&s=6f6bee15f836c47e73121054ec60459f147d353e

EBITDA has virtually been exponential for FactSet for a while because of the bang-for-buck for their well-known product, but now as FactSet ventures into algorithmic trading and corporate development the scope for growth is broadly expanded.
https://preview.redd.it/yl7f58tr9hk51.png?width=489&format=png&auto=webp&s=68906b9ecbcf6d886393c4ff40f81bdecab9e9fd

P/E has declined in the past 2 years, making it a great time to buy.

https://preview.redd.it/4mqw3t4t9hk51.png?width=445&format=png&auto=webp&s=e8d719f4913883b044c4150f11b8732e14797b6d
Increasing ROE despite lowering of leverage post 2016
https://preview.redd.it/lt34avzu9hk51.png?width=441&format=png&auto=webp&s=f3742ed87cd1c2ccb7a3d3ee71ae8c7007313b2b

Mountains of cash have been piling up in the coffers increasing chances of increased dividends for shareholders (imo dividend is too low right now, but increasing it will tempt more investors into it), and on top of that in the last 10k a large buyback expansion program was implemented for $210m worth of shares, which shows how confident they are in the company itself.
https://preview.redd.it/fliirmpx9hk51.png?width=370&format=png&auto=webp&s=1216eddeadb4f84c8f4f48692a2f962ba2f1e848

SGA expense/Gross profit has been declining despite expansion of offices
I’m a bit concerned about the skin in the game leadership has in this company, since very few executives/board members have significant holdings in the company, but the CEO himself is a FactSet veteran, and knows his way around the company. On top of that, Bloomberg remains king for trading and the fixed income security market, and Reuters beats out FactSet here as well. If FactSet really wants to increase cash flow sources, the expansion into insurance and corp dev has to be successful.
Summary: FactSet has a lot of growth still left in its industry which is already fast-growing in and of itself, and it only has more potential at its current valuation. Earnings September 24th should be a massive beat due to investment banking demand and growth plus Hedge fund requirements for data and portfolio management hasn’t gone anywhere and has likely increased due to more market opportunities to buy-in.
Calls have shitty greeks, but if you're ballsy October 450s LOL, I'm holding shares
I’d say it’s a great long term investment, and it should at least be on your watchlist.
submitted by WannabeStonks69 to wallstreetbets [link] [comments]

Factset DD

Factset: How You can Invest in Hedge Funds’ Biggest Investment
Tl;dr FactSet is the most undervalued widespread SaaS/IT solution stock that exists
If any of you have relevant experience or are friends with people in Investment Banking/other high finance, you know that Factset is the lifeblood of their financial analysis toolkit if and when it’s not Bloomberg, which isn’t even publicly traded. Factset has been around since 1978 and it’s considered a staple like Bloomberg in many wealth management firms, and it offers some of the easiest to access and understandable financial data so many newer firms focused less on trading are switching to Factset because it has a lot of the same data Bloomberg offers for half the cost. When it comes to modern financial data, Factset outcompetes Reuters and arguably Bloomberg as well due to their API services which makes Factset much more preferable for quantitative divisions of banks/hedge funds as API integration with Python/R is the most important factor for vast data lakes of financial data, this suggests Factset will be much more prepared for programming making its way into traditional finance fields. According to Factset, their mission for data delivery is to: “Integrate the data you need with your applications, web portals, and statistical packages. Whether you need market, company, or alternative data, FactSet flexible data delivery services give you normalized data through APIs and a direct delivery of local copies of standard data feeds. Our unique symbology links and aggregates a variety of content sources to ensure consistency, transparency, and data integrity across your business. Build financial models and power customized applications with FactSet APIs in our developer portal”. Their technical focus for their data delivery system alone should make it stand out compared to Bloomberg, whose UI is far more outdated and complex on top of not being as technically developed as Factset’s. Factset is the key provider of buy-side portfolio analysis for IBs, Hedge funds, and Private Equity firms, and it’s making its way into non-quantitative hedge funds as well because quantitative portfolio management makes automation of risk management and the application of portfolio theory so much easier, and to top it off, Factset’s scenario analysis and simulation is unique in its class. Factset also is able to automate trades based on individual manager risk tolerance and ML optimization for Forex trading as well. Not only does Factset provide solutions for financial companies, they are branching out to all corporations now and providing quantitative analytics for them in the areas of “corporate development, M&A, strategy, treasury, financial planning and analysis, and investor relations workflows”. Factset will eventually in my opinion reach out to Insurance Risk Management a lot more in the future as that’s a huge industry which has yet to see much automation of risk management yet, and with the field wide open, Factset will be the first to take advantage without a shadow of a doubt. So let’s dig into the company’s financials now:
Their latest 8k filing reported the following:
Revenue increased 2.6%, or $9.6 million, to $374.1 million compared with $364.5 million for the same period in fiscal 2019. The increase is primarily due to higher sales of analytics, content and technology solutions (CTS) and wealth management solutions.
Annual Subscription Value (ASV) plus professional services was $1.52 billion at May 31, 2020, compared with $1.45 billion at May 31, 2019. The organic growth rate, which excludes the effects of acquisitions, dispositions, and foreign currency movements, was 5.0%. The primary contributors to this growth rate were higher sales in FactSet's wealth and research workflow solutions and a price increase in the Company's international region
Adjusted operating margin improved to 35.5% compared with 34.0% in the prior year period primarily as a result of reduced employee-related operating expenses due to the coronavirus pandemic.
Diluted earnings per share (EPS) increased 11.0% to $2.63 compared with $2.37 for the same period in fiscal 2019.
Adjusted diluted EPS rose 9.2% to $2.86 compared with $2.62 in the prior year period primarily driven by an improvement in operating results.
The Company’s effective tax rate for the third quarter decreased to 15.0% compared with 18.6% a year ago, primarily due to an income tax expense in the prior year related to finalizing the Company's tax returns with no similar event for the three months ended May 31, 2020.
FactSet increased its quarterly dividend by $0.05 per share or 7% to $0.77 marking the fifteenth consecutive year the Company has increased dividends, highlighting its continued commitment to returning value to shareholders.
As you can see, there’s not much of a negative sign in sight here.
It makes sense considering how FactSet’s FCF has never slowed down
FactSet’s annual subscriptions and professional services have made its way to foreign and developing markets, and many of them are opting for FactSet’s cheaper services to reduce costs and still get copious amounts of data and models to work with.
Here’s what FactSet had to say regarding its competitive position within the market of providing financial data in its last 10k: “Despite competing products and services, we enjoy high barriers to entry and believe it would be difficult for another vendor to quickly replicate the extensive databases we currently offer. Through our in-depth analytics and client service, we believe we can offer clients a more comprehensive solution with one of the broadest sets of functionalities, through a desktop or mobile user interface or through a standardized or bespoke data feed.” And FactSet is confident that their ML services cannot be replaced by anybody else in the industry either: “In addition, our applications, including our client support and service offerings, are entrenched in the workflow of many financial professionals given the downloading functions and portfolio analysis/screening capabilities offered. We are entrusted with significant amounts of our clients' own proprietary data, including portfolio holdings. As a result, our products have become central to our clients’ investment analysis and decision-making.” (https://last10k.com/sec-filings/fds#link_fullReport), if you read the full report and compare it to the most recent 8K, you’ll find that the real expenses this quarter were far lower than expected by the last 10k as there was a lower than expected tax rate and a 3% increase in expected operating margin from the expected figure as well. The company also reports a 90% customer retention rate over 15 years, so you know that they’re not lying when they say the clients need them for all sorts of financial data whether it’s for M&A or wealth management and Equity analysis:
https://www.investopedia.com/terms/f/factset.asp

FactSet also has remarkably good cash conversion considering it’s a subscription based company, a company structure which usually takes on too much leverage. Speaking of leverage, FDS had taken on a lot of leverage in 2015:

So what’s that about? Why were FactSet’s long term debts at 0 and all of a sudden why’d the spike up? Well usually for a company that’s non-cyclical and has a well-established product (like FactSet) leverage can actually be good at amplifying returns, so FDS used this to their advantage and this was able to help the share’s price during 2015. Also, as you can see debt/ebitda is beginning a rapid decline anyway. This only adds to my theory that FactSet is trying to expand into new playing fields. FactSet obviously didn’t need the leverage to cover their normal costs, because they have always had consistently growing margins and revenue so the debt financing was only for the sake of financing growth. And this debt can be considered covered and paid off, considering the net income growth of 32% between 2018 and 2019 alone and the EPS growth of 33%

EBITDA has virtually been exponential for FactSet for a while because of the bang-for-buck for their well-known product, but now as FactSet ventures into algorithmic trading and corporate development the scope for growth is broadly expanded.

P/E has declined in the past 2 years, making it a great time to buy.

Increasing ROE despite lowering of leverage post 2016

Mountains of cash have been piling up in the coffers increasing chances of increased dividends for shareholders (imo dividend is too low right now, but increasing it will tempt more investors into it), and on top of that in the last 10k a large buyback expansion program was implemented for $210m worth of shares, which shows how confident they are in the company itself.

SGA expense/Gross profit has been declining despite expansion of offices
I’m a bit concerned about the skin in the game leadership has in this company, since very few executives/board members have significant holdings in the company, but the CEO himself is a FactSet veteran, and knows his way around the company. On top of that, Bloomberg remains king for trading and the fixed income security market, and Reuters beats out FactSet here as well. If FactSet really wants to increase cash flow sources, the expansion into insurance and corp dev has to be successful.
Summary: FactSet has a lot of growth still left in its industry which is already fast-growing in and of itself, and it only has more potential at its current valuation. Earnings September 24th should be a massive beat due to investment banking demand and growth plus Hedge fund requirements for data and portfolio management hasn’t gone anywhere and has likely increased due to more market opportunities to buy-in.
submitted by WannabeStonks69 to investing [link] [comments]

Best RAM to pair with 3950x?

Computer Type: Custom Desktop
GPU: GeForce 3090
CPU: 3950x
Motherboard: https://pcpartpicker.com/product/TBmFf7/gigabyte-x570-aorus-xtreme-eatx-am4-motherboard-x570-aorus-xtreme
RAM: https://pcpartpicker.com/product/t8fhP6/corsair-dominator-platinum-rgb-32-gb-4-x-8-gb-ddr4-3600-memory-cmt32gx4m4k3600c16
PSU: Corsair Hx1000
Case: Lian Li D11
Operating System & Version: Windows 10
GPU Drivers: n/a
Chipset Drivers: n/a
Background Applications: n/a
Description of Original Problem: RAM pairing with 3950x
Troubleshooting:
I don't think I'll be waiting for Zen 3. I'm looking at getting a 3950x, and I want to pair it with this RAM:
https://pcpartpicker.com/product/t8fhP6/corsair-dominator-platinum-rgb-32-gb-4-x-8-gb-ddr4-3600-memory-cmt32gx4m4k3600c16
Is there anything in the dominator lineup that would be better? I'm not unfamiliar with building PCs, but it does seem that there are some nuances with XMP/RAM/Ryzen that I'm unfamiliar with. I could possibly see a reason to get 4000 as opposed to 3600, but I think the diminishing returns at 4000 would be high. 3600 seems like a sweet spot. I'll be mostly gaming, with some hobby streaming, and possibly hobby video creation (gaming clips, that sort of thing). The only other thing is running lots of simulation software and MT4 (forex trading platform) but I don't think that needs much horsepower. I currently run it ok on a laptop (MSI Titan).
submitted by OneTrueKram to AMDHelp [link] [comments]

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submitted by ViralMedia007 to FREECoursesEveryday [link] [comments]

Bitcoin Paper Trading

Hi!
I want to get into bitcoin trading. But before that, I want to start my journey by paper trading first.
Can you guys give me resources or point me in the right direction to setup my paper trading journey?
Thank you all in advance!
submitted by jaydac12 to BitcoinBeginners [link] [comments]

Forex Game

The Forex Game is a free game about the forex market which can be played from your favourite internet browsers. Forex Game is designed specially to act as a forex trading simulator which enables the average Joe in the street understand how the $6 trillion forex market works.
Forex Game
submitted by forexgame_ to u/forexgame_ [link] [comments]

Is trading really a zero sum game?

I used to argue that unlike futures and options, the stock market is not a zero sum game. I would cite how an IPO could rise in price on the first day of trading and how the many shareholders made money the moment one share traded at a higher price. Or perhaps after a good earnings announcement, shares rocketed.
What changed my mind was when several people pointed out that stocks do not create money. The value of those shares was greater but that was notional wealth. If you paid $10k for the shares and they're now worth $15k, it's just a paper value. It's no different than my telling you that the $50 watch on your hand is worth $2k. It's just a notional number. You don't achieve that $15k (shares) or that $2k until someone gives you that money in return. And then, his loss (the money) is your gain. It's just the transfer of money.
Suppose the amount of money in the stock market was fixed. Shares would trade hands (along with the cash) and some would gain while others lost. The only difference from that hypothetical is that new money comes into the market and it simply repeats the process of exchanging shares for cash. It's the perfect pyramid scheme.
The Forex Game is a free game about the forex market which can be played from your favourite internet browsers. Forex Game is designed specially to act as a forex trading simulator which enables the average Joe in the street understand how the $6 trillion forex market works.
submitted by Rohitpure to u/Rohitpure [link] [comments]

MAME 0.215

MAME 0.215

A wild MAME 0.215 appears! Yes, another month has gone by, and it’s time to check out what’s new. On the arcade side, Taito’s incredibly rare 4-screen top-down racer Super Dead Heat is now playable! Joining its ranks are other rarities, such as the European release of Capcom‘s 19XX: The War Against Destiny, and a bootleg of Jaleco’s P-47 – The Freedom Fighter using a different sound system. We’ve got three newly supported Game & Watch titles: Lion, Manhole, and Spitball Sparky, as well as the crystal screen version of Super Mario Bros. Two new JAKKS Pacific TV games, Capcom 3-in-1 and Disney Princesses, have also been added.
Other improvements include several more protection microcontrollers dumped and emulated, the NCR Decision Mate V working (now including hard disk controllers), graphics fixes for the 68k-based SNK and Alpha Denshi games, and some graphical updates to the Super A'Can driver.
We’ve updated bgfx, adding preliminary Vulkan support. There are some issues we’re aware of, so if you run into issues, check our GitHub issues page to see if it’s already known, and report it if it isn’t. We’ve also improved support for building and running on Linux systems without X11.
You can get the source and Windows binary packages from the download page.

MAMETesters Bugs Fixed

New working machines

New working clones

Machines promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Source Changes

submitted by cuavas to emulation [link] [comments]

MAME 0.215

MAME 0.215

A wild MAME 0.215 appears! Yes, another month has gone by, and it’s time to check out what’s new. On the arcade side, Taito’s incredibly rare 4-screen top-down racer Super Dead Heat is now playable! Joining its ranks are other rarities, such as the European release of Capcom‘s 19XX: The War Against Destiny, and a bootleg of Jaleco’s P-47 – The Freedom Fighter using a different sound system. We’ve got three newly supported Game & Watch titles: Lion, Manhole, and Spitball Sparky, as well as the crystal screen version of Super Mario Bros. Two new JAKKS Pacific TV games, Capcom 3-in-1 and Disney Princesses, have also been added.
Other improvements include several more protection microcontrollers dumped and emulated, the NCR Decision Mate V working (now including hard disk controllers), graphics fixes for the 68k-based SNK and Alpha Denshi games, and some graphical updates to the Super A'Can driver.
We’ve updated bgfx, adding preliminary Vulkan support. There are some issues we’re aware of, so if you run into issues, check our GitHub issues page to see if it’s already known, and report it if it isn’t. We’ve also improved support for building and running on Linux systems without X11.
You can get the source and Windows binary packages from the download page.

MAMETesters Bugs Fixed

New working machines

New working clones

Machines promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Source Changes

submitted by cuavas to MAME [link] [comments]

First a shady real currency trading "simulator", and now we have a full-blown casino game with in-app purchases and tradable currency coming to Steam

I am making a post here, as the automod of Steam keeps flagging my post and the mods over there don't seem to be interested in reapproving it just like last time.
As some of you may have seen, more than a week ago I have posted a thread about a shady Forex market simulator on Steam which (my post) was later removed for bad title and then reposted by another concerned user (my explanation on it can be found here)
Well today I was again on my favorite link bookmark covering the very new Steam games being released and coming. And also today I found another shady "Simulator" game/app which is coming soon, it's called x2Roulette and it's exactly what it sounds like, an online multiplayer roulette, similar to those where you can gamble and forget your csgo skins.
I don't even need to explain much because the trailer uncovers pretty much all of it really (here is a direct trailer link)
Trailer breakdown:
{Edit: What it doesn't show is that besides many shady things it will most likely be also used for money laundering.}
The difference between Forex Trading Master and this is only that roulette is fully recognized as a casino game.
I don't know if this is what Steam meant when they said they don't want to control what genre of games is on their store, but this is just shady and dangerous for the whole Steam userbase and future.
You can help by reporting the game on the store page and bringing it to attention of Valve.
submitted by TarOfficial to Games [link] [comments]

What factors predict the success of a Steam game? (An analysis)

What factors predict the success of a Steam game?

I've seen quite a few discussions, comments and questions on /gamedev about what determines a game's success. How much does quality matter? Is establishing market awareness before launch the only thing that matters? Does a demo help or hurt? If your game has a poor launch, how likely is it to recover? Is it possible to roughly predict the sales of a game before launch?
In preparation for my game's launch, I spent a lot of time monitoring upcoming releases trying to find the answer to these questions. I compiled a spreadsheet, noted followers, whether it was Early Access or not, and saw how many reviews it received in the first week, month and quarter.
I'm sharing this data now in the hopes that it helps other developers understand and predict their games' sales.
First some notes on the data:
Game Price Launch Discount Week Guess Week actual 3 Month 3 Month/week Followers Early Access Demo Review Score
Pit of Doom 9.99 0 7 27 43 1.592592593 295 Y N 0.8
Citrouille 9.99 0.2 16 8 12 1.5 226 N N
Corspe Party: Book 14.99 0.1 32 40 79 1.975 1015 N N 0.95
Call of Cthulhu 44.99 0 800 875 1595 1.822857143 26600 N N 0.74
On Space 0.99 0.4 0 0 0 4 N N
Orphan 14.99 0 50 0 8 732 N N
Black Bird 19.99 0 20 13 34 2.615384615 227 N N
Gloom 6.99 0 20 8 17 2.125 159 N N
Gilded Rails 5.99 0.35 2 3 7 2.333333333 11 N Y
The Quiet Man 14.99 0.1 120 207 296 1.429951691 5596 N N 0.31
KartKraft 19.99 0.1 150 90 223 2.477777778 7691 Y N 0.84
The Other Half 7.99 0 2 3 27 9 91 N Y 0.86
Parabolus 14.99 0.15 0 0 0 16 N Y
Yet Another Tower Defense 1.99 0.4 20 22 38 1.727272727 396 N N 0.65
Galaxy Squad 9.99 0.25 8 42 5.25 3741 Y N 0.87
Swords and Soldiers 2 14.99 0.1 65 36 63 1.75 1742 N N 0.84
SpitKiss 2.99 0 3 1 2 2 63 N N
Holy Potatoes 14.99 0 24 11 22 2 617 N N 0.7
Kursk 29.99 0.15 90 62 98 1.580645161 2394 N N 0.57
SimpleRockets 2 14.99 0.15 90 142 272 1.915492958 3441 Y N 0.85
Egress 14.99 0.15 160 44 75 1.704545455 7304 Y N 0.67
Kynseed 9.99 0 600 128 237 1.8515625 12984 Y N 0.86
11-11 Memories 29.99 0 30 10 69 6.9 767 N N 0.96
Rage in Peace 12.99 0.1 15 10 42 4.2 377 N N 0.85
One Hour One Life 19.99 0 12 153 708 4.62745098 573 N N 0.81
Optica 9.99 0 0 2 3 1.5 18 N N
Cybarian 5.99 0.15 8 4 18 4.5 225 N N
Zeon 25 3.99 0.3 3 11 12 1.090909091 82 Y N
Of Gods and Men 7.99 0.4 3 10 18 1.8 111 N Y
Welcome to Princeland 4.99 0.1 1 15 55 3.666666667 30 N N 0.85
Zero Caliber VR 24.99 0.1 100 169 420 2.485207101 5569 Y N 0.73
HellSign 14.99 0 100 131 334 2.549618321 3360 Y N 0.85
Thief Simulator 19.99 0.15 400 622 1867 3.001607717 10670 N N 0.81
Last Stanza 7.99 0.1 8 2 4 2 228 N Y
Evil Bank Manager 11.99 0.1 106 460 4.339622642 8147 Y N 0.78
Oppai Puzzle 0.99 0.3 36 93 2.583333333 54 N N 0.92
Hexen Hegemony 9.99 0.15 3 1 5 5 55 Y N
Blokin 2.99 0 0 0 0 0 10 N N
Light Fairytale Ep 1 9.99 0.1 80 23 54 2.347826087 4694 Y N 0.89
The Last Sphinx 2.99 0.1 0 0 1 0 17 N N
Glassteroids 9.99 0.2 0 0 0 0 5 Y N
Hitman 2 59.99 0 2000 2653 3677 1.385978138 52226 N N 0.88
Golf Peaks 4.99 0.1 1 8 25 3.125 46 N N 1
Sipho 13.99 0 24 5 14 2.8 665 Y N
Distraint 2 8.99 0.1 40 104 321 3.086538462 1799 N N 0.97
Healing Harem 12.99 0.1 24 10 15 1.5 605 N N
Spark Five 2.99 0.3 0 0 0 0 7 N N
Bad Dream: Fever 9.99 0.2 30 78 134 1.717948718 907 N N 0.72
Underworld Ascendant 29.99 0.15 200 216 288 1.333333333 8870 N N 0.34
Reentry 19.99 0.15 8 24 78 3.25 202 Y N 0.95
Zvezda 5.99 0 2 0 0 0 25 Y Y
Space Gladiator 2.99 0 0 1 2 2 5 N N
Bad North 14.99 0.1 500 360 739 2.052777778 15908 N N 0.8
Sanctus Mortem 9.99 0.15 3 3 3 1 84 N Y
The Occluder 1.99 0.2 1 1 1 1 13 N N
Dark Fantasy: Jigsaw 2.99 0.2 1 9 36 4 32 N N 0.91
Farming Simulator 19 34.99 0 1500 3895 5759 1.478562259 37478 N N 0.76
Don't Forget Our Esports Dream 14.99 0.13 3 16 22 1.375 150 N N 1
Space Toads Mayhem 3.99 0.15 1 2 3 1.5 18 N N
Cattle Call 11.99 0.1 10 19 53 2.789473684 250 Y N 0.71
Ralf 9.99 0.2 0 0 2 0 6 N N
Elite Archery 0.99 0.4 0 2 3 1.5 5 Y N
Evidence of Life 4.99 0 0 2 4 2 10 N N
Trinity VR 4.99 0 2 8 15 1.875 61 N N
Quiet as a Stone 9.99 0.1 1 1 4 4 42 N N
Overdungeon 14.99 0 3 86 572 6.651162791 77 Y N 0.91
Protocol 24.99 0.15 60 41 117 2.853658537 1764 N N 0.68
Scraper: First Strike 29.99 0 3 3 15 5 69 N N
Experiment Gone Rogue 16.99 0 1 1 5 5 27 Y N
Emerald Shores 9.99 0.2 0 1 2 2 12 N N
Age of Civilizations II 4.99 0 600 1109 2733 2.464382326 18568 N N 0.82
Dereliction 4.99 0 0 0 0 #DIV/0! 18 N N
Poopy Philosophy 0.99 0 0 6 10 1.666666667 6 N N
NOCE 17.99 0.1 1 3 4 1.333333333 35 N N
Qu-tros 2.99 0.4 0 3 7 2.333333333 4 N N
Mosaics Galore. Challenging Journey 4.99 0.2 1 1 8 8 14 N N
Zquirrels Jump 2.99 0.4 0 1 4 4 9 N N
Dark Siders III 59.99 0 2400 1721 2708 1.573503777 85498 N N 0.67
R-Type Dimensions Ex 14.99 0.2 10 48 64 1.333333333 278 N N 0.92
Artifact 19.99 0 7000 9700 16584 1.709690722 140000 N N 0.53
Crimson Keep 14.99 0.15 20 5 6 1.2 367 N N
Rival Megagun 14.99 0 35 26 31 1.192307692 818 N N
Santa's Workshop 1.99 0.1 3 1 1 1 8 N N
Hentai Shadow 1.99 0.3 2 12 6 14 N N
Ricky Runner 12.99 0.3 3 6 13 2.166666667 66 Y N 0.87
Pro Fishing Simulator 39.99 0.15 24 20 19 0.95 609 N N 0.22
Broken Reality 14.99 0.1 60 58 138 2.379310345 1313 N Y 0.98
Rapture Rejects 19.99 0 200 82 151 1.841463415 9250 Y N 0.64
Lost Cave 19.99 0 3 8 11 1.375 43 Y N
Epic Battle Fantasy 5 14.99 0 300 395 896 2.26835443 4236 N N 0.97
Ride 3 49.99 0 75 161 371 2.304347826 1951 N N 0.74
Escape Doodland 9.99 0.2 25 16 19 1.1875 1542 N N
Hillbilly Apocalypse 5.99 0.1 0 1 2 2 8 N N
X4 49.99 0 1500 2638 4303 1.63115997 38152 N N 0.7
Splotches 9.99 0.15 0 2 1 0.5 10 N N
Above the Fold 13.99 0.15 5 2 6 3 65 Y N
The Seven Chambers 12.99 0.3 3 0 0 #DIV/0! 55 N N
Terminal Conflict 29.99 0 5 4 11 2.75 125 Y N
Just Cause 4 59.99 0 2400 2083 3500 1.680268843 50000 N N 0.34
Grapple Force Rena 14.99 0 11 12 29 2.416666667 321 N Y
Beholder 2 14.99 0.1 479 950 1.983298539 16000 N N 0.84
Blueprint Word 1.99 0 12 15 1.25 244 N Y
Aeon of Sands 19.99 0.1 20 12 25 2.083333333 320 N N
Oakwood 4.99 0.1 32 68 2.125 70 N N 0.82
Endhall 4.99 0 4 22 42 1.909090909 79 N N 0.84
Dr. Cares - Family Practice 12.99 0.25 6 3 8 2.666666667 39 N N
Treasure Hunter 16.99 0.15 200 196 252 1.285714286 4835 N N 0.6
Forex Trading 1.99 0.4 7 10 14 1.4 209 N N
Ancient Frontier 14.99 0 24 5 16 3.2 389 N N
Fear the Night 14.99 0.25 25 201 440 2.189054726 835 Y N 0.65
Subterraneus 12.99 0.1 4 0 3 #DIV/0! 82 N N
Starcom: Nexus 14.99 0.15 53 119 2.245283019 1140 Y N 0.93
Subject 264 14.99 0.2 25 2 3 1.5 800 N N
Gris 16.9 0 100 1484 4650 3.133423181 5779 N N 0.96
Exiled to the Void 7.99 0.3 9 4 11 2.75 84 Y N
Column Explanations
For the columns that are not self-explanatory:

Question 1: Does Quality Predict Success?

There was a recent blog post stating that the #1 metric for indie games' success is how good it is.
Quality is obviously a subjective metric. The most obvious objective measure of quality for Steam games is their % Favorable Review score. This is the percentage of reviews by purchasers of the game that gave the game a positive rating. I excluded any game that did not have at least 20 user reviews in the first month, which limited the sample size to 56.
The (Pearson) correlation of a game's review score to its number of reviews three months after its release was -0.2. But 0.2 (plus or minus) isn't a very strong correlation at all. More importantly, Pearson correlation can be swayed if the data contains some big outliers. Looking at the actual games, we can see that the difference is an artifact of an outlier. Literally. Valve's Artifact by far had the most reviews after three months and had one of the lowest review scores (53% at the time). Removing this game from the data changed the correlation to essentially zero.
Spearman's Rho, an alternative correlation model that correlates rank position and minimizes the effect of huge outliers produced a similar result.
Conclusion: If there is correlation between a game's quality (as measured by Steam review score) and first quarter sales (as measured by total review count), it is too subtle to be detected in this data.

Question 2: Do Demos, Early Access or Launch Discounts Affect Success/Failure?

Unfortunately, there were so few games that had demos prior to release (10) that only a very strong correlation would really tell us anything. As it happens, there was no meaningful correlation one way or another.
There were more Early Access titles (28), but again the correlation was too small to be meaningful.
More than half the titles had a launch week discount and there was actually a moderate negative correlation of -0.3 between having a launch discount and first week review count. However it appears that this is primarily the result of the tendency of AAA titles (which sell the most copies) to not do launch discounts. Removing the titles that likely grossed over a $1 million in the first week reduced the correlation to basically zero.
Conclusion: Insufficient data. No clear correlation between demos, Early Access or launch discount and review counts: if they help or hurt the effect is not consistent enough to be seen here.

Question 3: Does pre-launch awareness (i.e., Steam followers) predict success?

You can see the number of "followers" for any game on Steam by searching for its automatically-created Community Group. Prior to launch, this is a good rough indicator of market awareness.
The correlation between group followers shortly before launch and review count at 3 months was 0.89. That's a very strong positive correlation. The rank correlation was also high (0.85) suggesting that this wasn't the result of a few highly anticipated games.
Save for a single outlier (discussed later), the ratio of 3 month review counts to pre-launch followers ranged from 0 (for the handful of games that never received any reviews) to 1.8, with a median value of 0.1. If you have 1000 followers just prior to launch, then at the end of the first quarter you should expect "about" 100 reviews.
One thing I noticed was that there were a few games that had follower counts that seemed too high compared to secondary indicators of market awareness, such as discussion forum threads and Twitter engagement. After some investigation I came to the conclusion that pre-launch key activations are treated as followers by Steam. If a game gave away a lot of Steam keys before launch (say as Kickstarter rewards or part of beta testing) this would cause the game to appear to have more followers than it had gained "organically."
Conclusion: Organic followers prior to launch are a strong predictor of a game's eventual success.

Question 4: What about price?

The correlation between price and review count at 3 month is 0.36, which is moderate correlation. I'm not sure how useful that data point is: it is somewhat obvious that higher budget games have larger marketing budgets.
There is a correlation between price and review score of -0.41. It seems likely that players do factor price into their reviews and a game priced at $60 has a higher bar to clear to earn a thumbs up review than a game priced at $10.

Question 5: Do first week sales predict first quarter results?

The correlation between number of reviews after 1 week and number of reviews after 3 months was 0.99. The Spearman correlation was 0.97. This is the highest correlation I found in the data.
Excluding games that sold very few copies (fewer than 5 reviews after the first week), most games had around twice as many reviews after 3 months as they did after 1 week. This suggests that games sell about as many copies in their first week as they do in the next 12 weeks combined. The vast majority of games had a tail ratio (ratio of reviews at 3 months to 1 week) of between 1.3 to 3.2.
I have seen a number of questions from developers whose game had a poor launch on Steam and wanted to know what they can do to improve sales. While I'm certain post-launch marketing can have an effect on continuing sales, your first week does seem to set hard bounds on your results.
Conclusion: ALL SIGNS POINT TO YES

Question 6: Does Quality Help with a Game's "Tail"?

As discussed in the last question while first week sales are very strongly correlated with first quarter, there's still quite a wide range of ratios. Defining a game's Tail Ratio as the ratio of reviews after 3 months to after 1 week, the lowest value was 0.95 for "Pro Fishing Simulator" which actually managed to lose 1 review. The highest ratio was 6.9, an extreme outlier that I'll talk about later. It is perhaps not a coincidence that the worst tail had a Steam score of 22% and the best tail had a Steam score of 96%.
The overall correlation between the Tail Ratio and Steam score was 0.42.
Conclusion: Even though there is no clear correlation between quality and overall review count/sales, there is a moderate correlation between a game's review score and its tail. This suggests that "good games" do better in the long run than "bad games," but the effect is small compared to the more important factor of pre-launch awareness.

Question 7: Is it possible to predict a game's success before launch without knowing its wishlists?

While I was compiling the data for each game, sometime prior to its scheduled launch date, I would make a prediction of how many reviews I thought it would receive in its first week and add that prediction to the spreadsheet.
The #1 factor I used in making my prediction was group follower count. In some cases I would adjust my prediction if I thought that value was off, using secondary sources such as Steam forum activity and Twitter engagement.
The correlation between my guess and the actual value was 0.96, which is a very strong correlation. As you can see in the data, the predictions are, for the most part, in the right ballpack with a few cases where I was way off.
Based on my experience, multiplying the group follower count by 0.1 will, in most cases, give you a ballpark sense of the first week quarter review count. If a game doesn't have at least one question in the discussion forum for every 100 followers, that may indicate that there are large number of "inorganic" followers and you may need to adjust your estimate.
Conclusion: Yes, with a few exceptions, using follower data and other indicators you can predict first week results approximately. Given the strong correlation between first week and quarter sales, it should also be possible to have a ballpark idea of first quarter results before launch.

Final Question: What about the outliers you mentioned?

There were a few games in the data that stood out significantly in one way or another.
Outlier #1: Overdungeon. This game had 77 group followers shortly before launch, a fairly small number and based solely on that number I would have expected fewer than a dozen reviews in the first week. It ended up with 86. Not only that, it had a strong tail and finished its first quarter with 572 reviews. This was by a wide margin the highest review count to follower ratio in the sample.
Based on the reviews, it appears to basically be Slay the Spire, but huge in Asia. 90% of the reviews seem to be in Japanese or Chinese. If anyone has some insight to this game's unusual apparent success, I'm very curious.
This seems to be the only clear example in the data of a game with minimal following prior to launch going on to having a solid first quarter.
Outlier #2: 11-11 Memories Retold. This game had 767 group followers shortly before launch, ten times as many as Overdungeon. That's still not a large number for even a small indie title. It had a fair amount going for it, though: it was directed by Yoan Fanise, who co-directed the critally acclaimed Valiant Hearts, a game with a similar theme. It was animated by Aardman Studios of "Wallace and Gromit" fame. Its publisher was Bandai Namco Europe, a not inexperienced publisher. The voice acting was by Sebastian Koch and Elijah Wood. It has dozens of good reviews in both gaming and traditional press. It currently has a 95% positive review rating on Steam.
Despite all that, nobody bought it. 24 hours after it came out it had literally zero reviews on Steam. One week after it came out it had just 10. Three months later it had demonstrated the largest tail in the data, but even then it had only climbed to 69 reviews. Now it's at about 100, an incredible tail ratio, but almost certainly a commercial failure.
This is a solid example that good game + good production values does necessarily equal good sales.

Final notes:
The big take-aways from this analysis are:
Thanks for reading!
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